They arent necessarily the offspring of a celestial and a humanoid, although that can be the case; some aasimar are created when a mortal is infused with divine power. The crovic are tribal nomads who tend to either stay in or near large swamps. They make highly effective Fighters, Rogues, and Monks. But they are fully within their rights to say no, In fact they would be showing favouritism if they let you have one, Come on, crocodiles are more dangerous than this, Armor class is too low. You can speak, read, and write Common, and Draconic. Play converted DMsGuild community content, now on Roll20. The ability to effectively learn a new skill, weapon, and tool every day, however, is amazing. They stared back with wide eyes, for the way his voice boomed, the way his eyes glow, it was not natural. If so, please let me know if there is any info from any book that explains it. When you create a custom lineage character, you give them the following traits. You have proficiency with this. Use as you wish, roll for fun, or make up your own traits entirely. Satyrs are medium humanoids who look like elves with goat legs, cloven hooves, and curling ram or goat horns protruding from their heads. You have two tiny bumps on top of your head, like horns, hidden in your hair. You can speak, read, and write Common and Draconic. You have a lightly green or blue undertone to your skin. Ability Score Increase. *Height = base height + height modifier The D&D 5th edition Player's Handbook (2014).. Dungeons & Dragons 5th edition is an edition of the Dungeons & Dragons tabletop roleplaying game rules first published by Wizards of the Coast in 2014. Different elven subraces grant a range of benefits from innate spellcasting and weapon training to an almost supernatural ability to hide among the trees, meaning elves can be well suited to a wide variety of character classes. This site works best with JavaScript enabled. Bite. Speed. Type to search for a spell, item, class anything! Now, all characters using this method of generation get to either increase one ability score by +2 and another by +1 or increase three different scores by +1. You have 60 ft. of Darkvision. Hold Breath. These beast-like creatures are humanoid alligators, much taller than the average human. https://patreon.com/taima The Githyanki are the more warlike subspecies of Gith, raiding the material plane on red dragonback or in flying ships made of iron. Main Spells/Abilities: Divine Fury, Warrior of the Gods. then you have a scary little beast to throw at your players. The two-headed crocodile has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious. Your base walking speed is 30 feet. Most hexlings, except for the Annis subtype who often are taller and stockier than the rest, are about the same size and build as human. Massive humanoids alligator Ability Score Increase. The creature makes a Wisdom saving throw against your spell save. https://ko-fi.com/taimatime. Ranger: I command Fluffy to bite the guy! When it comes to the morality of the crocodilians, they vary widely. They usually grow to around 7' tall, their tallest being 9' tall. As a result, Duergar have minds that are open to psionic abilities and resistant to outside interference. Were they able to keep it under control, to melt into the crowd, or were they scrutinized for it? Born beneath stone and the weight of history, dwarves are a proud people bound by tradition and duty to the clan, master stoneworkers, and artisans as well as fierce warriors. Darkvision. Affiliate Disclosure: As an Amazon Associate I earn from qualifying purchases. Crovics are humanoid crocodiles, and stand at roughly 5-6 feet tall. They strive to find hidden knowledge of the world, trading it, and cause nightmares much like the dreams they themselves suffer from. They are considered to be medium size unless in a form that grants a larger size bonus. In that case I would echo everyone else suggesting the Lizardfolk race. You seem to know A LOT about crocodiles, Blue64. Your witches mark is crimson red and shaped like an diamond shaped eye with a slit pupil in its midst. Your size is Medium.Speed. Yuan-Ti. Covering The Best In Video Games, Esports, Movies and Geek Culture Melee Weapon Attack: +4 to hit, reach 5 ft., one target not grappled by the werecrocodile. As of 2023, it is the most recent edition of the Dungeons & Dragons rules. Update your cookie preferences. They can live to be over 300 years old.Alignment. Proficiency in two Charisma-based skills right off the bat pushes Satyr characters in the direction of Charisma-based classes like bards or sorcerers although something like a Swashbuckler Rogue, an oath of the ancients Paladin, or an archfey Warlock would all be amazing choices. When you reach 3rd level, you can cast the Hold Person spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). If you've got any problems with it, take it up with the Bando man. This makes them ideally suited to the Barbarian or Fighter class, although they are surprisingly adaptable. Remember that you can only Wild Shape twice per short rest, and the DMG's expectation of a normal adventuring day is 6-8 encounters per day with 2 short rests (See DMG Page 84: "The Adventuring Day"), so a single use of Wild Shape often needs to be able to last at least an entire fight on average. If a minotaur's horns can be 1d10, a devastating bite can be too. Amphibious. Your Strength, Constitution and Wisdom score each increases by 1.Age. You know the Poison Spray cantrip. The one thing that unites the people from all these different races is that, sooner or later, some of them decide to become adventurers. Misc Creature, Environment: Small, secretive natives to the Underdark, the deep gnomes are a supernaturally stealthy race of stonecutters and foragers. Ability Score Increase. Ability Score Increase. Your base walking speed is 30 feet. Challenge Rating: 1 to 7. Once 13 some realize they can escape their own nightmares to instead visit the dreams of others. Speed. You know the Thaumaturgy cantrip. I'd take away the auto-damage, and I'd specify that you don't need a free hand to use the grapple. However, your aquatic nature means you must consume twice the liquid of a normal Medium sized creature. Hellish Resistance. The saving throw DC is the same as the DC to escape its grapple. up to the DM. Your Constitution score increases by 2, and your Strength score increases by 1.Age. I used this as a boss on a low-level campaign I ran and used your Death Roll attack, Mars. Given their rarity and the different mechanical assumptions made about them however, theyve been moved over into the second half of this article. The teenage years of a hexlings are often chaotic as they grow into their powers and learn to live with the looks and whispers of people all around them. The crocodile can hold its breath for 15 minutes. They did not know, but he heard their every word. The Shadar-Kai are a mysterious subrace of elves sworn to serve the Raven Queen, goddess of death and ruler of the Shadowfell. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Little is known about their history because they don't care enough to pass it on. Age. No matter how human they look, there is one unmistakable giveaway that each hexling carry upon their skin, if you know what you're looking for. Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage. Hold Breath. Hexlings are derived from human bloodlines, and at first and even second glance nobody would be able to tell them apart from the humans they live around. "There's a witch living there," the woman answered, stopping her rocking to look at him proper, "the daughter of the farmers who used to live upon the hill over there, she ran away into the woods when they tried to make her marry. The two-headed crocodile can hold its breath for 15 minutes. Armor Proficiency: Anyone can put on a suit of armor or strap a Shield to an arm. They are frequently mistaken as overly-muscular lizardfolk with their thick tails and reptilian appearance. Whispers and rumors often follow in the shadow of a hexling. Hit: 7 (1d10 + 2 . What makes them different, is in their heritage, for somewhere far back their family's bloodline were sullied by a hag. One among them is the changeling known for its shapeshifting abilities. Traits Hold Breath: The crocodile can hold its breath for 15 minutes. The descendants of humans who turned themselves into snake people as part of foul, ancient rituals, the Yuan-Ti used to be an almost entirely monstrous people but have grown as a culture over the centuries and these days make for a really narratively interesting race to play. You can alleviate the need to drink extra fluids by submersing yourself in fresh water for an hour.Hunter. Crocodilians speak Common in an accent similar to a human Australian accent. Your hair and nails grow unnaturally fast. Male: Heavy use of the 'sh' sound and a's. Examples: Kasha, Alshao, Naish, Shaso Female: Also commonly uses a's, but harder consonants are more prevalent. You gain proficiency in the Intimidation skill. Covering The Best In Video Games, Esports, Movies and Geek Culture Descended from genies of the elemental planes, Genasi are all tied to one of the four elements Air, Earth, Fire, and Water and embody traits inherited from their ancestral element. When they're around those that they have known for a long time, they are rather gentle creatures and care dearly for their allies. There are several more tiefling bloodlines tied to the other archdevils of the nine hells, but they were published in Mordenkainens Tome of Foes and are therefore now considered legacy content. Best way would be to see if any of your players have some kind of speak with animal or animal friendship spells if you want to tame one. In battle, Minotaurs unarmed strikes are fearsome, making them powerful brawlers and unarmed fighters. As a hexling with this ancestry, you are often cold to the touch, and favour cold weather, even enjoying being out without jacket in the dead of winter. Your Strength, Constitution and Wisdom score each increases by 1 . They also dont need to sleep normally, falling into a meditative trance instead. A deceptive and hidden treat pretending to be one of you, while truly, they are just waiting to strike from the shadows. You have advantage on Dexterity (Stealth) and Wisdom (Perception) checks, while in swamp environments.Aquatic Hunter. You could probably homebrew it. Crocodile Armor. Finally, how did your hexlings nature affect them? Most of the time, this curse is inherited by women in the bloodline, though male hexlings are not unheard of. Hit: 27 (4d10 + 5) slashing damage, and the target must succeed on a DC 16 Constitution saving throw or it runs out of breath if it suffocating. An intelligent race of misunderstood tribesmen, Crovic are a powerful force that can use both diplomacy, and spears. I feel it emulates the croc's ability to drown its victims, but you can switch out the drowning part for extra damage (I suggest two extra dice), the stunned condition, a level of exhaustion, or nothing. Tbh, it's so close to a lizardfolk in flavor and mechanics I don't have a lot of enthusiasm about it. Your size is Medium.Speed. Hippo's huge mouths consist of lips that are 2 feet wide and teeth that can bite a 10 foot crocodile in half. https://taimashomebrewery.tumblr.com Shouldnt the escape DC be a lot higher? You can hold your breath for 15 minutes while underwater. When you reach 5th level, you can cast the Calm Emotions as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. Two Heads. Halflings are nimble, courageous, and possess reserves of luck far larger than their small physiques (which allow them to reroll natural 1s on any ability check, attack roll, or saving throw). Crocodiles have survived millions of years of evolution for a reason. The dark magic was a sort of magical pollution, spread from a variety of wizards, warlocks, sorcerers, and other spellcasters, corrupting their bodies and turning them into the beasts they are now. Your base walking speed is 25 feet and you have a swimming speed of 40 feet. If a creature fails its check to escape your grapple, you can bite into them with your sharp teeth dealing piercing damage equal to 1d6 + your Strength modifier.Claws. These are the majority of the Crovics, which are not chosen to be ambassadors, living in swamps or lakes. List Grid. Can my druid turn into this at level 5 after meeting one in the adventure? Any kind of giant or humanoid can suffer from lycanthropy. You know the Vicious Mockery cantrip. As a hexling derived from a Night Hags bloodline, you carry their resistance to fire and inherit some of their dark magic. (Yes, before hexbloods). Even those in no way related, maybe just born sorcerers or in anyway different, are sometimes accused of being one. Mechanically, they are a Strength-based race that excels in close combat. Larger than pixies and sprites but smaller than just about everyone else, Fairies are one of the archetypal fey races with innate spellcasting and the power of flight. Remember that hexlings are rare enough that it wouldnt be strange for one to live an entire life without knowing. Variants: Dragonborn (5e Race Variants/Subraces). D&D 5th Edition Compendium. Since they lost their Nile, they've been wary about "sharing" things. Your Strength score increases by 1. Crocodile lizardfolk reach maturity around age 14 and can live up to 100 years. Due to this, they get along well with Lizardfolk, and other tribal races, however they don't get along the best with other more judgemental races. As a hexling derived from a Night Hag's bloodline, you carry their resistance to fire and inherit some of their dark magic. She didn't doubt that her granddaughter would take care of this man too, like she had with any other that decided to treat her as anything less than human. You can use your sharp teeth and powerful jaws as a weapon. With the addition of kobolds as a playable race in D&D 5e, there is a whole new avenue for roleplaying and storytelling that playing a monster brings to the table. Wiki Pages Latest activity. At level 6 a normal druid can become a CR 1/2 creature (Like a crocodile) unless you took circle of the moon which allows you to go up to CR 1 at level 2. Traditionally in D&D 5e, different playable races were afforded different innate bonuses (or, in some cases, penalties) to their ability scores. You are a water-born creature and can hold your breath for up to four hours at a time.Ambush Hunter. Language Once thought of as merely the goblins smarter, more disciplined and warlike cousins, hobgoblins have undergone some changes recently that put them back in touch with their fey roots. You know the Ray of Frost cantrip. You always smell a bit like the forest, swamp, soot or seaweed. Language. Crovics typically have a lifespan equivalent to that of humans. Depending on subrace, which sort of hag their bloodline comes from, this mark looks different in shape and color. Ability Score Increase. The closest playable relative of Giants, Goliaths are infused with the supernatural essence of their larger kin (even though at somewhere between 7 and 8 feet tall, theyre not puny by any means), which makes them suited to life amid the highest mountains. Facebook; Twitter; Correu electrnic; Categories Wherever they go, wherever they live, hexlings has a tendency to become the black sheep if they are not careful enough about concealing their true nature. These races range from the humble human and other classic fantasy humanoids like elves, dwarves, and halflings to snake people, birdfolk, deep gnomes, and half-giants. Introduced into 5th edition through Volo's Guide to Monsters, they were brought to life as playable characters at the Stream of Annihilation in 2017. While many races are quick to assume the Crovics are idiotic savages, they could not be more wrong. Most people know the common Lizardfolk, swamp-dwelling people who seem cold and alien to outsiders. Actions. Unless otherwise specified, all the races listed in this section use the new character generation rules from Monsters of the Multiverse. You can now print or save sheets. You know the Message cantrip. Large, hairy, hulking bugbears are the biological cousins of goblins and hobgoblins, although they are significantly larger than both of them. Elf: Elves are quick and gain Perception proficiency, making them suitable candidates for Dnd races 5e like fighter, monk, ranger, and rogue. If you hit with them, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.Tail Attack. Your base walking speed is 35 feet. Swamp. This may be somewhat accurate about a crocodile biting but this isn't how they attack and it's a bit crazy that they don't have a death roll action. Finally he'd snapped, turning on his heels with eyes burning as he stared at the two women who'd been gossiping. These are the minority of Crovics, which are chosen to become ambassadors, living in towns, villages, cities, and kingdoms of other races. With a mixture of flight and innate spellcasting, Aarakocra are a highly mobile and versatile player race that can find themselves well suited to any class that doesnt require them to wear medium-heavy armor. This keeps the aligotarian healthy, and gives them energy. Otherwise **** it man it's a fantasy game, it's all made up anyways just give your ranger a crocodile and you role iniative for it etc. With a fairly unique array of mobility and dexterity-based bonuses (including to their initiative scores), Harengons make excellent Rogues (particularly assassins), Monks, and even Bards. in a straight 1v1 against your Average Humanoid that isn't prepared for fighting Monstrosities, this is extremely lethal. Press question mark to learn the rest of the keyboard shortcuts, Dungeon Master for Mimics & Monstrosities, Fist of the North Star homebrew-totally balanced and legit, but. Languages. Up until their 13th birthday, hexlings are in all senses just like humans, their hag like traits not settling in until then. Born in swamp lands, most of their kind, in the beginning, worshiped the god of their great Nile. Typically . -Last words of Deer Stoves, Human Wilderness Survivalist. Instead of Sylvan, you can speak, read and write Infernal. I think so, if my memory serves correctly at lv 4 you can wild shape into a monster with a combat rating of 1/2, so yes. They don't like big homes that were inherited as much as they prefer living life through self-achievement. Half-Orc - fierce and . Their powerful back legs make for useful unarmed weapons which, combined with their 40 foot movement speed, means they make excellent monks. Your Intelligence score increases by 1. SwampUrban. Witch Legacy. Crocodile. Crovic names come from an ancient tradition, that, while they could use regular names, they prefer to use their tribal names. Thank you to my Patreons and friends for support and feedback. Kobolds tend to stand about 3 feet tall and have long, snout-like faces somewhere between a dog and a monitor lizard with scaly skin and red eyes that glow in torchlight like an alligator. These small, reptilian humanoids became a playable race in Volo's Guide to Monsters. They are lead by a single crovic who is their chieftain; the chieftain usually has conquered a great beast, or has committed a great deed. Yuan-ti range from being nearly human (pureblood) to snakes with arms (abomination). This entry is concerned with the three types of elf found in the Players Handbook: High Elves, Wood Elves, and Dark Elves (also known as Drow). Their scales can be dark tan, dark green, grey, pale yellow, or jet black . The crocodile can hold its breath for 15 minutes. Distantly descended from fey (where they once served the Queen of Air and Darkness) the Goblin people were conquered by the god Maglubiyet and scattered across the material plane. Dream Walker. Also, if it's not unarmed, then you have more freedom to raise the damage die of the bite-- scientific estimations place a crocodile's bite as being twice as forceful as a t-rex. Roll20 uses cookies to improve your experience on our site. Their additional 5 feet of reach means that, if you equip one with a reach weapon of some kind and the Sentinel feat, they become virtually unmatched at controlling the battlefield. Their hands and feet are also outfitted with sharp claws. Misc Creature, Environment: A fierce warrior people created by the one-eyed god Gruumsh, Orcs are tenacious warriors with near-unmatched staying power in a fight. Until this grapple ends, the target is restrained, and the crocodile can't bite another target. Since then, men has gone missing passing those parts. Name Last Modified Size; Parent Directory-- . Humanoid (any race) Chaotic Evil: Guildmasters Guide to Ravnica: Anchorite of Talos : 3: Medium: Humanoid (Half-orc, Shapechanger) Neutral Evil: Dragon of Icespire Peak p.51: Ancient Amethyst Dragon: 23: Gargantuan: Dragon (Gem) Neutral: Fizban's Treasury of Dragons pg 160: Ancient Black Dragon: 21: Gargantuan: Dragon: Chaotic Evil: Monster . Anyone could tell from just looking at his worn leather armor, his bow and the short sword in his belt, that he was a seasoned ranger. They live in swamps that men have learned to avoid, usually for good reason. Please enable JavaScript to get the best experience from this site. They get Abyssal and Draconic as their additional languages, as well as natural Darkvision, all of which can be useful in exploration or role-playing. Environment: Swamp Urban. As such they tend toward names that contain strong S, T, K, SH and Z sounds. Then when they are prone, go in for a bit attack at advantage. Decided I'd share it with this lovely community in case anyone is looking for some new races to mess with. These serpent folk could be found by your adventurers in a remote temple, deep in a swamp. The hexlings aware of their own nature usually do whatever they can to keep it hidden, knowing that the prejudice against their sort makes it unsafe to be out. Name Ability Size. Instead of Sylvan, you can speak, read and write Primordial. Their tendency to fight can be reflected by their physical appearance. Each genasi gets a nice array of resistances and innate spells that makes them feel uniquely tied to their chosen element as well as the genies to whom they are distantly related. Their hands and feet are also outfitted with sharp claws. Here is some information for anyone who doesn't know how Crocodiles remove limbs from their victims. They do wish to survive, but they also wish to show off their victories to others and are very prideful. Witch Legacy. Their Sneaky and Surprise attack features also make them amazing candidates for the Rogue class, especially the assassin. The Underworld Awaits! Traditionally little more than fodder for low-level adventurers, goblins are a subterranean folk found just about anywhere you go in the multiverse. Your witches mark is of greenish brown color and shaped like a ring. They have a natural resistance toward poison and are trained from a young age to be as comfortable wielding their hammer over a burning forge as in battle with a horde of goblins. However, Crovics are surprisingly fine with their transformation, eager to learn about the outside world, as the originals typically lived in swamps. This aside, hexlings mature at the same rate as humans but often live to be about 150 years old. You have reddish lines and stripes on your arms or legs, it looks a bit like stretch marks. Home / Books / Dungeons & Dragons / 3rd Party / 5th Edition / _DMsGuild. * search . Save my name, email, and website in this browser for the next time I comment. The only thing I dont like about this creature is that if a target is grappled by the Croc then subsequent bite attacks should be auto-success, The only thing I don't like about this creature is that if a target is grappled by the Croc then subsequent bite attacks should be auto-success. Your Constitution score increases by 1. With a base AC of 17, tortles might be the best contender for an otherwise squishy wizard or sorcerer class in the game although this reduction of dependency on Dexterity and Constitution can help any multi-ability-dependent class (like a bard) as well. Thanks to D&D product manager, and popular DM, Chris Lindsay, these frog people have hopped out of obscurity and into . Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. Bite. Dragonborn are all distantly related to a particular type of dragon and gain a breath-weapon attack tied to their particular color as well as resistance to a particular damage type associated with their draconic ancestry. As a hexling with this heritage, you inherit part of their horrifying visage in the look of your eyes, making you intimidating like few, and much like them you can breathe underwater. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). When you aren't wearing armor, your AC is equal to 12 + your Constitution modifier. However, through an intensive study by scholars, it is now known that crocodilians used to be the rulers of the lizardfolk until their kingdom was overthrown. Physical Description. Amphibious. Where up until now, they were highly unlikely to be discovered, this is the time when their inherited powers first make themselves visible, alongside some other eventual traits. A hexling child may wake up to find that their bed is frozen over by frost, or scare themselves and their family as their voice suddenly boom loud and the earth begin to tremor when they raise their voice. From Monster Manual, page 320. Lizardfolk. Once you use this trait, you can not use it again until you finish a short or long rest.Water Dweller. "Why?" By the combination of their fiend-touched blood and animalistic physiology, gnolls develop noticeably faster than most humanoids of their size, reaching adulthood around 8 years of age. Witch Legacy. Tieflings do get some powerful advantages as a result of their fiendish heritage, however. Did they or their family know what they are, or were they completely unaware? Yuan-ti. They age much slower than other races as they reach maturity at 25, and commonly pass away at the age of 200 years.Alignment. Nomadic turtle folk who carry their homes on their backs and live up and down the coasts of the material plane. The ability can make games exceptionally deadly, as the character who fails the saving throw while underwater . Their communities bustle with the sound of constant tinkering and invention, and few cultures marry magic and what passes for technology in the various worlds of D&D. Often they are hunted, tracked down by witch hunters that blames them for the sins of their hag ancestors. Tail. Your nails have unnatural strength and can be used as natural weapons when making unarmed strikes. Only those proficient in the armor's use know how to wear it effectively, however. Wolves in sheeps clothing is what they call them. Makes sure to take some UA to make it not the worst subclass avaliable. Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile. It does slashing damage instead of piercing because that's how a crocodile tears apart its prey, they can't chew. Did they grow up in a small and reclusive village where everyone knows one another or in a city where people of different backgrounds mix together? When you go to sleep you can once per long rest choose to pry into the dreams of a creature within 60 feet of you. Did they try to deny it or did they accept and lean into it? Mechanically, any class that values Charisma can be a good fit for a Half-Elf, but its the synergy between this classs extra skill proficiencies and the Bards Expertise that makes for a truly classic pairing. one other language appropriate to the character, How To Make Custom & Homebrew Character Backgrounds for DnD 5e, Everything You Need to Know About Difficult Terrain in DnD 5e, A Complete Guide to the Monk's Flurry of Blows in DnD 5e, Gifts of the Gods: A Guide to Epic Boons in DnD 5e, Gear Guide: DnD 5e Magic Gauntlets for Every Tier of Play, Weapon and armor proficiencies great for adding survivability to casters, Could be tough to break out of the Classic Fantasy Dwarf mold when roleplaying, Drow in particular get great innate spellcasting, Advantage on all saving throws vs. magic is insanely powerful, The objectively best choice for bards and other charisma-based classes, Relentless Endurance is hugely impactful at lower levels, Way more interesting to roleplay than half-elves, Pick the Ghostwise if you resent the idea of being a jolly little hobbit, A Feat at 1st level is absolutely top tier, Or at least, it was until Custom Lineage came out, Fun, demonically driven roleplaying opportunities, Shame about all the infernal lineages getting axed by MotM. Many of these subraces are rare, thriving only in specialized environments, such as the deepest swamps, or the hottest deserts. Ambassador's Linguistics. The Witches Mark, a birthmark that appears somewhere upon their body, often by the hairline forcing them to wear their hair long in an attempt to conceal it. Widespread and diverse, some Tabaxi display more catlike tendencies than others. Lycanthropes have the ability to change into animal or hybrid forms, and they sometimes do so unvoluntarily.